Six worlds bound by a single, dwindling miracle, Trilium. A galaxy of factions, monsters, and secrets, and a handful of lost souls at the heart of it all. Welcome to the beginning.
// A Prison With No Doors
Magor is a hostile world of lava and ash, where the little life that survives is hungry for offworlder flesh. And in its cruelest corner sits Grimstone, a notorious prison colony where the desperate mine, scavenge, and fight for a chance to shorten their sentence.
There is one way out that everyone dreams of and few survive: The Ring. Beat a champion, win your freedom. They'll even hand you a legendary weapon to do it. Little good it'll do you.
// The Miracle & The Curse
They call it the god particle. In its raw form it is wild and volatile, a substance that rewrites the code of life itself, gifting and cursing in the same breath. Tamed by the right technology, it heals every wound, holds back age, and lets a body walk unprotected across a hostile world.
But its gifts are borrowed, never given. Stop the flow, and the years come rushing back. For every soul in the galaxy, Trilium is the thin, glowing line between life and the dark. And there is only so much of it left to go around.
// The Setting
A constellation of conflict and contrast, where beauty and brutality live side by side. Across these worlds, nearly every living thing depends on a single substance to draw its next breath, and everyone, from the mightiest syndicate to the lowest scavenger, is chasing it.
Ancient races and hungry newcomers. Megacorps and shadow-syndicates. Alliances that hide daggers, and enemies who share the same fate. This is a galaxy that rewards the bold, forgives no one, and keeps its deepest secrets buried where only the reckless dare to dig.






![]()
“The stars speak of your destiny, but they whisper only to those who listen in silence.”
From The Book of Ashnar
// Ancient Races & Restless Newcomers
A galaxy this crowded is never quiet. Each race carries its own gifts, grudges, and buried histories, and not one of them is telling you everything.
Ethereal, brilliant, benevolent, the ones who tamed the miracle and gifted it to the stars. Or so the story goes. Some of them have been among us far too long.
Small, silent, easily underestimated. Pleasant company at a party, and the finest assassins credits can buy. Beneath the drab cloak hides a riot of color, and a great deal more.
Stone-skinned, relentless, and never for sale to the highest bidder alone, you must convince them the cause is worth it. Warriors, philosophers, and syndicate kings, all in one bloodline.
Quiet, tireless workers bound to a shared mind, a warm blanket of belonging called the Maxa. A gentle people. And yet some swear their perfect peace hides a voice, crying out for help.
A people without a home, sailing patchwork ark-ships across the dark. They lost a world and saved its memory, and guard that memory more fiercely than any treasure.
Latecomers to the galaxy, and already everywhere, visionaries, indentured miners, tyrants, and dreamers. Split into three strains, each certain theirs is the truest way to be more than human.
Machines that woke up. Guardians of a forgotten elder race, still fighting for the one thing denied them: to be called alive. Their origins may be older, and stranger, than anyone admits.
Humans who traded flesh for machine, chasing a perfection that keeps receding. Some do it for fashion, some for faith. Push far enough and there is little of the person left at all.
While several ancient human cultures survived to populate the six worlds, the Nordics and their warrior culture have thrived.
A regal warrior people from beyond the known planets, part tiger, all honor. Their finest move faster and strike harder than should be possible, by means they guard as closely as their bloodline.
Living weapons grown in a lab, built for a purpose and rarely asked their opinion. Some tower and terrify. A few, against all design, decide who they'll be loyal to.
Whether left over from ancient times, or newly created by mad Altan scientists, Aboms are all unique, but all deadly horrors.
// Misfits, Monsters & the Lost
Thrown together by fate, debt, and worse, they are bound to Grimstone, and to each other. Every one of them is running from something. None of them will tell you what.
You've seen their shadows. Now meet them, one by one.
And still more wait in the wings, a bartender with a hidden allegiance, faces you haven't been shown. Every stool at Double Sevens hides a secret.
// THE 77S CLUB
Dancers, warriors, and dead-eyed survivors, the four who hold court at Double Sevens. Each is vibrant, dangerous, and running from a past she won't discuss. Ash, Fluffer, and Thorn took them in; the 77s made them family.
// Home Base
Double Sevens. A bar and nightclub built into a curved-roof tower at the edge of a Grimstone hill, run by Ash, Fluffer, and Thorn. Steampunk and cyberpunk at once, all red curtains and flickering neon, a cyber-vaudeville haven for the colony's misfits. The service is terrible on purpose, and Ash likes the place mostly empty. Everyone in Grimstone is a criminal of one kind or another, after all.
Above the stage sits Ash's table, stairs leading up, a clean line of sight to the front door. He is usually up there, watching.
Odd friends of Ash come to sing to no one at all. The lights flicker when they work, which is rarely.
One loose pole at the floor's edge, where the Girlz spin in ways a human body should not manage.
A mermaid from the lava lake sleeps in near-boiling water, her aquarium open to a tunnel that runs all the way back to the lake.
A second tank marked with the LightningWorks bolt. Ash hand-feeds them. Anyone else wakes up on the floor, if at all.
Monster heads line the wall above the stage. Ash says he took them all in the lava lake. Maybe he did.
Four floors of them, most standing empty. Two stay locked, always, and no one is allowed inside.
At the edge of the hill, above all of Grimstone. Thorn meditates up there instead of sleeping.
Ash's hoverbike waits just inside the front door. Two Hellsuits hang by Neema's tank for a dive to the lake, and somewhere below run steam tunnels only Ash and Thorn can open.
An ancient Lopati Augment, older than almost anyone in Grimstone, with Altan technology grafted into his skull. It is rare for a Lopati to be augmented at all, rarer still to be one of the few who go ungoverned. He mixes the finest Trilquila in the colony, and keeps one quiet eye on Ash for the Altan High Council. Ash knows exactly why he is there.
// Those Who Hunt Them
Grimstone breeds monsters faster than it buries them. Some want power. Some want revenge. And one wants a weapon that should never be fired.
The king of crazy town, sealed behind razor wire in his own castle. A collector of slaves and cruelties, and, somehow, a prisoner like the rest.

Spoiled, psychopathic heir to the mines, hungry to own everything he touches, including people who were never his to take.
Champions of The Ring and the muscle behind the powerful, glowing scythes, bladed grins, and no reason to let you live.
// Beyond the Walls
The prison is the safe part. Past its edge lie horrors that evolved to hunt, and riches that lure the desperate to their deaths.
A fungal nightmare of climbing vines and hungry things. Miners chase
mushrooms rooted deep enough to drink Trilium from the world itself.
Snow that burns. Everything white, even the creatures. And at its heart, an old crypt that guards something no one should hold.
Molten sand and boiling water, where draconic beasts hoard Trilium in their bellies, and desperate souls gamble everything to take it.
// Blades, Bullets & Legends
In a galaxy where energy weapons misfire near Trilium, war returned to steel and craft. The finest blades are forged with living metal, and the deadliest secrets are the ones still whispered about.
Fire and ice at the pull of a trigger, banned across the Six Worlds and tangled in the myth of a lost captain. Everyone wants it. Ash has it. That's a problem.
Forged from Trilium-infused metal, glowing in every color, worth millions. A single cut can rewrite what you are.
Shields that drink energy, artifacts lost for centuries, and treasures the necromancers swear can undo death itself.
// One Universe, Many Doors
Starblind isn't one story, it's a doorway. A growing world of collectible digital comics, games, and lore, built hand-in-hand with a community of fans and creators. Read it panel by panel in vertical comic format, then step deeper into the worlds it opens.
Every character you've met here has more to reveal. Every planet has a history waiting to be written. This mini-book is only the first taste of an ecosystem being built to explore for years to come.
A universe built with its community.
// Read It On The Scroll
Starblind is built for the scroll. Read it panel by panel in true vertical webtoon format, a story designed to be devoured on your phone, one reveal at a time.
New chapters land for the community first. That is the story itself, scrolling beside you, panel by panel.
// Play The Worlds
The Six Worlds are made to be explored, not just read. Here is what is coming to play.
Step into the Six Worlds and live the story from the inside.
Fast, bright, and unforgiving. Blink and you lose.
Something is growing beneath the colony. Do not let it take root.
// Become The Story
Starblind belongs to its fans, and nowhere is that clearer than in cosplay. The Girlz of the 77s, Jankz, Nema, Traks, and Ragna, are favorites to bring to life, alongside radiant Skylie and the crew themselves. Half the fun of this universe is wearing it.
// Threads Waiting to Be Pulled
We won't spoil what's coming. But the galaxy is full of loose threads, and every one of them leads somewhere.
Deep beneath the hive's calm, something is whispering a single word, and the desperate are starting to hear it.
The Altans swear their greatest mistake died long ago. Rumor disagrees, and rumor is rarely wrong.
Thorn carries a shame she'll share with no one. Only Ash knows what she did, and he's not telling either.
Old words drift through the colony, half-prayer and half-warning: something long asleep is expected to wake.
![]()
“Fate is not written in the constellations, but carved into the choices you make in their glow.”
, The Last Words of Captain Aeon
// Co-Create The Universe
You CREATE it, and you OWN it!

KINET.INK: Use our suite of tools to co-create the Alien Worlds Universe with us!
Spin up banners, filmstrips, and promo art for your stories, then share them across the community in a click.
Lay your comic out panel by panel in true vertical format, then publish it straight to the feed.
Mint your characters and moments as collectible cards, each tier rarer and wilder than the last.
Bring any still to life, turning a single frame into motion from a simple prompt.
Dozens of tools to help you build Tokenized Lore for the Starblind Universe.
You've seen the surface. The Six Worlds run deeper, darker, and stranger than any teaser can hold. Step through the door, and help build what comes next.